LAN
Start a game on your home network and it shows up for everyone else on it. They connect straight to your PC, no internet needed.
Open source fan project
Star Wars Episode I: The Phantom Menace brought back to life on modern PCs.
We've packed the 1999 PC game with new features, from widescreen to high frame rates, and fixed a lot along the way.
Latest release: Installer 2.0.1 40 MB
Windows 10 and 11Linux and Steam Deck through Proton
Dig out your old PC disc, or a mounted image of it. The installer copies the game, adds the fixes you pick and sets everything up. No manual patching.
One file with everything inside. Nothing else gets downloaded during setup.
Your original PC disc or a mounted image both work. The game files are copied to your PC, so the disc can go back on the shelf afterwards.
Everything is ticked by default, extras included. Don't want something? Untick it before you install. Only the core fixes always come along.
Latest release
OpenPhantom Installer 2.0.1
Released 40 MB
Windows 10 and 11Linux and Steam Deck through Proton
Looking for an older release or just the patch? It's all on GitHub.
Partially launched
The original game was single player only. That's changed. Co-op for up to four players is built right into the game's own menus. Host a game, send your friends a code and play the story together, without anyone fiddling with router settings.
Team Deathmatch is still in the works. Follow along on Discord or GitHub to see how it's going.
Out now
Experience the whole story together, up to four players, over LAN or online. Like you've never played it before.
Coming soon
Pick a team and fight it out. Matches run in rounds with a winner at the end, and a scoreboard in the game shows who's ahead.
Start a game on your home network and it shows up for everyone else on it. They connect straight to your PC, no internet needed.
Share your join code and your friends connect through our relay in Germany. Nobody has to open ports or touch the router, and it works over IPv4 and IPv6.
Playing online shouldn't mean opening your PC up to strangers. Here's what happens with your connection and your data.
Everything between your PC and the relay is encrypted with the Noise protocol, so nobody along the way can read or change it. The relay itself can read it, since it runs the session.
Online, everyone only talks to the relay. Other players never see your IP address and you never see theirs. On LAN it's different: players connect straight to the host.
There's no cloud server playing your game. It runs on the host's PC, and the relay just carries the traffic between the host and everyone else.
To fix problems and stop abuse, the relay keeps a log of each session with player names, game events and shortened IP addresses. It's deleted after eight days at the latest. Privacy notice
Coming soon
Multiplayer is only the first step. Here's what we'd love to do after that.
In the long run, we want to decompile the whole game and replace the old executable with our own open source engine. The game itself stays the same, and levels, models, textures and sounds still come from your copy. What changes is everything underneath, and with it how much we can fix and improve.
A real editor for building new levels and reworking the old ones.
Tools that understand the game's own formats, so changing models, textures and levels gets a lot easier.
Further down the road, OpenPhantom could become the base for much bigger mods, maybe even whole new games.